[Device is a Samsung Galaxy Tab 4]
A weird graphical "fog" appears on certain textures when viewed from a distance. Issue occurs primarily when the textures in question are viewed from the ground. Observing the error from a higher position will produce different alterations.
As of right now the only recorded instances of this error involve brick, netherrack and glass.
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The last picture depicts what occurs when the brick texture is viewed from an elevation. As one can see, the "fog" mostly disappears, but an odd grid pattern takes its place.
I think this is the same bug that causes the textures to look wrong for rails and ladders at a distance:
[media][media]To recreate, just lay rails (ladders) for approximately 20 blocks in front of you.
My video settings are as follows:
[media]This seems to be an issue with mipmap settings. It could possibly be fixed with the addition of anisotropic filtering.
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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relates to MCPE-16190