Camels have been added for testing in preview 1.19.50.21. However, when riding them, the filled dash bar has a strange texture when dashing with the mob, also not matching the Java edtion's one.
Steps to reproduce:
Spawn a camel and right click
Open the inventory and put the saddle on the camel
Press (or hold) the space bar, then release it
Notice the strange texture used for the dash bar.
Expected:
The texture matches Java Edition.
Actual:
Instead, it appears a different texture from Java Edition.
Attachments
Comments 7
Looking in the game's files, it indeed seems to be a separate texture from the one used for horses. but is this texture really intentional? Was it also intentional from the developers for the camel to have a different dash bar from horse? If not, i hope the texture doesn't get deleted, just reworked so we can have different dash bars for camels and horses.
The texture can be located in resource_packs/experimental_next_major_update/textures/ui.
[media]I also attached the texture of the dash bar used in Java. it is the pink bar located in textures/gui/icons.png
Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: The red bar indicates that the ability is on cooldown.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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I think not. Compare both textures. While the separate texture is indeed intended, is the sprite really correctly made? Because it's different from Java edition and the bedrock counterpart does not seems to be correct.
I think this should be reopened, but now tracking the different textures for both editions.
I thought the texture was intentional