mojira.dev
MCPE-165901

/tp command slows down the server substantially

A couple hundred /tp commands on a couple dozen entities brings the bedrock server to its knees.

How to reproduce

1. Download and open the attached world

2. Power the left command block, then switch to the right one (left does /tp, right does /execute if entity)
3. Observe the repeaters

Expected behavior
Identical (fast) performance for both commands

Observed behavior
/tp is extremely slow

Attachments

Comments 4

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?

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Yeah, using the /tp command to relocate many entities results in significant server lag, and I'm hopeful that this problem will be resolved soon

I have a limit on the number of frames in the background for minecraft (20 fps). When the left command block (/execute if entity) is activated, nothing happens when switching applications - FPS returns to a stable 60. But when the right command block (/tp) is activated, the FPS drops to ~1, when returning. The only thing that helps is restarting Minecraft, since nothing can be done.

[media]

tryashtar

(Unassigned)

1178379

Confirmed

Multiple

1.19.60.24 Preview, 1.20.50.20 Preview, 1.20.51 Hotfix, 1.20.60.26 Preview

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