As you navigate around the hot bar and inventory menu, the cursor jumps all over the place. Usually it will jump to the top of the inventory columns.
Steps to Reproduce:
Open your inventory
Navigate around the inventory by using the left thumbstick
Video:
[media]Linked issues
is duplicated by 23
Attachments
Comments 32
On the Nintendo Switch version of the game this issue can be temporarily solved by toggling on and off the Touchscreen Mode. I attached the video
[media]to demonstrate that. However it reappears after You open any other inventory
I have the same problem on series x. I've also noticed that if there is no container open, but basic crafting inventory is open (with the 4 slots), cursor will jump to the top left slot of 4 slot crafting window. It seems to want to jump to the top left slot of whatever is available. It only started happening for me since the 1.19.80 update as well.
The same thing is happening to us playing on Windows10 with Controllers. Two separate PCs/Controllers. Tested controllers on other games and no issues. This happens to us in solo worlds and on our realm. Makes the game basically unplayable.
Something similar is happening for Minecraft VR. It is unplayable because the trigger button makes the hotbar switch back to another item. It's like it gets stuck on one item. Change it to a sword to try and fight and when you hit trigger to swing, it goes back to that same inventory item.
No extra details to add than the others. Just a suggestion if possible can you provide any possibilities to rollback to the earlier version in the case of bug like this. The thing is it is too often that Mojang releases the bug that we cannot continue playing especially in Nintendo Switch. Many times that I stop playing for a long while waiting for the fix. If the bug cannot be fixed fast enough then better make it back to the old code. That would make players happier. It’s over than a month already that I stop playing. I believe many people are doing the same as me right now.
My fiancé and I play Minecraft Bedrock together. I play on Xbox X and she plays on Xbox One X. This bug has only happened on the Xbox One X so far. Please fix it so she keeps playing with me!
X
Here is a Reddit link about this problem as well that has over 2.3k upvotes
Addendum:
To recreate:
1) Set down chest, barrel, enderchest or shulker box (small chest inventory UI)
2) using a controller, rapidly try to fill the small chest inventory from player inventory using double click method (individual items or item stacks does not matter)
Expected result:
Each item or stack in player inventory enters the target container inventory in sequence, while players cursor follows player's chosen selection in player inventory.
Current result:
upon moving item or stack into the 3rd or forth container slot, player cursor focus will jump to slot one in container inventory and player will mis-click, sending whatever is in container slot one back into player inventory. Highly frustrating and easily recreated.
Additional: this focus stealing also happens if trying to double click items from container back into player inventory - container slot 1 will steal focus after the 3rd or 4th group/item moved.
I have only observed this behavior using a controller. Release 1.19.73 does not exhibit this behavior.
Possible reasons for such behavior.
Stacked or layered controls in the UI are not properly enumerated.
global variable is overriding default local variable
Slots are named using the same convention in both player inventory and small_chest containers. (object cross-code) and depending on the tick, one object takes target priority when it should be silent
"$focus_override_left_binding_type", "$focus_override_left", "$focus_override_right_binding_type","$focus_override_right" are invoked somehow.
seeing how focus always jumps to container slot 1 in my experiments, I'd say it's enumeration + a binding error. Thanks for all your hard work dev teams.