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MCPE-170841

Camera speed ​​difference when crawling or using riptide parity

Steps to Reproduce:

  1. Enable the Short Sneak and Crawling experiment;

  2. Initiate crawling with a trapdoor or a piston.

  3. Use the riptide trident to enter a 1 block high space.

Observed Results:
The transition is too slow, making you noticeably clip through the block.

Expected Results:
The transition is faster, allowing you to either not notice or avoid clipping entirely.

Screenshots/Videos attached: Yes

Notes: The speed seems to be similar to the sneaking, which shouldn't apply since the camera is shifting over double the height of the shift that occurs when sneaking.


Original Description:

A parity problem. In the Java version of the game, it takes the player slightly less time to sneak under trapdoors than it does in the Bedrock version. 

Linked issues

Attachments

Comments 4

The same thing happens with riptide. You are screened into blocks for a few seconds. I have added this to the report.

[media]

sneaking should also be changed since the old sneak arguably looks faster

Mr.Pufferfish

(Unassigned)

1044795

Confirmed

Multiple

Windows 11

experimental, vanilla-parity

1.20.10.24 Preview, 1.20.10.23 Preview, 1.20.10.21 Preview, 1.20.10.20 Preview, 1.20.0, 1.20.1 Hotfix, 1.20.10, 1.20.11 Hotfix

1.20.20.20 Preview, 1.20.30

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