I have a auto sort system that uses renamed blocks as a place holder so nothing falls in those areas of the Hopper but when I log out then back in they disappear and allow anything to go in to that Hopper. Example diamond named block named block named block named block you can also go to YouTube and lookup impulse sv auto sorter to see how it works
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It's a little hard to explain how to build the sorter its easier to view it https://youtu.be/NHjWYCDYJ4s this is a link to the video on how to build it the only difference is since the update to Redstone you can't have them together otherwise it's the same design after you build it put 5 stacks of whatever you set the sorter for then log out or go out of render and simulation distance
I am not having this problem with item filters, nor is anyone I know. Could you provide screenshots or a video of the actual build in your world that is having the problem?
When I have multiple large amounts of things being sorted and either go out of render and sim distance or log out and come back everything just goes in to one chest instead of being sorted
Is it the same filters that break each time? If so, what are their coordinates? That will tell us if you are experiencing MCPE-152014.
Is this still an issue in the latest release? You can check whether you're at a chunk border if your X or Z coordinates are divisible by 16.
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