mojira.dev
MCPE-175112

'Fancy graphics' option causes some sort of memory leaks and crashes on some devices

This issue exists since 1.20.10, while I hoped it would get fixed but it doesn't. The issue is about fancy graphics related thing.

During sessions, the game starts stuttering for awhile then crashes after/under 10 minutes, playing on multiplayer like cubecraft is the same but below 5 minutes as during testing.

This also somehow causes memory leaks to the point my OS crashes and causing my wallpaper fallback into stock ones and forced restart by its own, the issue exists even my old android device (android 10).

Turning Fancy graphics off fixed that issue entirely. No memory leaks, no stuttering, no crashes. can be played for really long sessions. Once again, This issue does not occurs in below 1.20.10

I cannot record anything due to memory leaks and therefore crashing my screen recorder.

This might be critical since some people are unable to play the game without turning fancy graphics off or without knowing the issue, and I hope there'll be hotfix for this.

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GoldenHelmet

Can you give more specific details about the devices that this occurs on?

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I'm assuming this occurs on most mali-gpu devices since I don't see adreno users has it. Most of my devices were mali-gpu based and has that issue.

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I'm assuming this occurs on most mali-gpu devices since I don't see adreno users has it. Most of my devices were mali-gpu based and has that issue.

GoldenHelmet

Do you have the deferred renderer enabled (MCPE-173934)?

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No, this is 1.20.30/stable release version and this was about fancy graphics option.

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No, this is 1.20.30/stable release version and this was about fancy graphics option.

VoicefulBread66

I can confirm that this is an issue on my device (POCO M5, 4/64, with Mali-G57 MC2 GPU), and that it is still present in 1.20.41.

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I might add additional things with this issue. This appears to be more Mali-GPU related issues with the game, looking at my memory it seems normal.

 

Playing creative world with 12 render distance and speed up anywhere makes the game stuttering quite alot than what I tested on initial 1.20 release, then the game freezes out aswell making my phone locked itself up (softlocked). can't do anything even closing the phone screen so, forced restart is only option. This issue is even more common when playing on servers, no matter what render distance you have, this issue will occurs like the same. (Even 5 render distance).

 

Small note - it could be Mali-G57 MP2 issues since I'm seeing alot of people mentioning about that issue.

 

My phone specs goes -

Android 13 (OS - MIUI 14)

Dimensity 700 (GPU - Mali-G57 MP2)

6GB of rams

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I might add additional things with this issue. This appears to be more Mali-GPU related issues with the game, looking at my memory it seems normal.

 

Playing creative world with 12 render distance and speed up anywhere makes the game stuttering quite alot than what I tested on initial 1.20 release, then the game freezes out aswell making my phone locked itself up (softlocked). can't do anything even closing the phone screen so, forced restart is only option. This issue is even more common when playing on servers, no matter what render distance you have, this issue will occurs like the same. (Even 5 render distance).

 

Small note - it could be Mali-G57 MP2 issues since I'm seeing alot of people mentioning about that issue.

 

My phone specs goes -

Android 13 (OS - MIUI 14)

Dimensity 700 (GPU - Mali-G57 MP2)

6GB of rams

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Is this still an issue in the latest version?
I did not have any device with the exact GPU on hand, but tested with similar Mali GPUs and did not reproduce. I will still be trying though.

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Is this still an issue in the latest version?
I did not have any device with the exact GPU on hand, but tested with similar Mali GPUs and did not reproduce. I will still be trying though.

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Still an issue in the latest version.

 

This will commonly occur when playing the game with max render distance in local worlds, OR playing intensive servers with alot of players. (e.g cubecraft) the render distance on servers shouldn't be matter since it does occur even with lowest render distance anyways.

 

I've tested my playthrough again with fancy graphic enabled on servers, and looks like my game was softlocked within next couple of minutes or so, even with render distance at 5.

 

I cannot record in any way due to, well. the whole system softlocked and the recorder may likely crash.

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Still an issue in the latest version.

 

This will commonly occur when playing the game with max render distance in local worlds, OR playing intensive servers with alot of players. (e.g cubecraft) the render distance on servers shouldn't be matter since it does occur even with lowest render distance anyways.

 

I've tested my playthrough again with fancy graphic enabled on servers, and looks like my game was softlocked within next couple of minutes or so, even with render distance at 5.

 

I cannot record in any way due to, well. the whole system softlocked and the recorder may likely crash.

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I'm not sure if this is relevant or the same issue, but I have an issue where the game is taking almost all of my device's memory (16 GB).

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I'm not sure if this is relevant or the same issue, but I have an issue where the game is taking almost all of my device's memory (16 GB).

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Someone should add versions 1.21 and 1.21.10, as this bug still exists with the new feature update. It should be mentioned that this is not exclusive to Android. It seems to happen on Windows 10/11 too.

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Someone should add versions 1.21 and 1.21.10, as this bug still exists with the new feature update. It should be mentioned that this is not exclusive to Android. It seems to happen on Windows 10/11 too.

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Community Consensus

Android

Android 13

1.20.30, 1.20.51 Hotfix, 1.20.70.21 Preview, 1.20.60

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