I found this issue in creative mode.
I built a structure with command blocks like this
It shows that when I have more than 3 slime balls, it will give me a tnt and remove three slime balls, otherwise it will show me the failed message.
Normally it should work like this:
But when I set a tickingarea (I used the sculk to mark it)
It worked like this:
So, the priority of blocks in tickingarea may higher than redstone transference. But it shouldn't like this, and I consider it as a bug.
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I attached it here, but I didn't check whether the tickingarea still exist. So I'm afraid you should add and remove it by yourself.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?
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I’m going to show the procedure with the video. It still affects any world in the latest version of minecraft.
The first I demostrated is correct function of the command block structure
The second one is the one with problem.
And I noticed another problem on the testing world
the command blocks seems ranked randomly, regardless of the tickingarea
I’ll attach the testing world here
It is kind of weird. Sometimes the issue happens and sometimes not.
Meanwhile, set and reset the ticking area may change the order of command block functioning.
The issue won’t affect the command blocks not at the edge of ticking area, nor the command blocks inside the ticking area.
And it seems the command block the button right placed on is being delay for 1 tick than other command blocks that can be activated by the button