mojira.dev
MCPE-175996

Conduits damage skeleton horses

Active conduits deal damage to (non-trap) skeleton horses, despite them not being hostile mobs. Conduits are only supposed to damage hostile mobs.

Steps to reproduce:

  1. Build a conduit frame (with at least 42 prismarine blocks so that the conduit attacks mobs) and activate a conduit.

  2. Move a non-trap skeleton horse within 8 blocks of the conduit, ensuring that no other hostile mobs or skeleton horses are within that range (conduits can only damage one mob at a time).

Observed results: 

The skeleton horse takes damage from the conduit, eventually dying if not moved away from the conduit.

Expected results: 

The skeleton horse, a passive mob, does not take damage.

Notes:

This issue was originally reported at MCPE-93596, which is incomplete.

Here is a clip demonstrating the bug: https://www.xbox.com/en-US/play/media/24TM8CQV

Linked issues

Comments 3

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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The resolution should be changed to Fixed now, as the latest beta fixed this.

lc932

(Unassigned)

1122973

Confirmed

Multiple

1.20.32 Hotfix, 1.20.51 Hotfix, 1.21.2 Hotfix

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