This is now even more inconsistent, since zombie horses now have variable stats.
Or the Best Friends Forever advancement.
They are monsters nonetheless, “You may not rest now, there are monsters nearby“ does not specify “there are hostile mobs nearby“
they are considered hostile mobs in spawning mechanics so the conduit should target them when untamed (or never interacted with in the camel husk’s case)
they are monsters nonetheless, considered hostile mobs when not tamed in the code
Found a way to film it, here is the video showing what happens:
Could you let us know if your using any resource packs or add-ons in your world?
No resource packs or add-ons at all.
Can you record and upload a video showcasing this issue?
I can’t sorry, but the images I uploaded show that the lead and the food items are working on the horse normally
Does this issue still occur in a newly created world?
Yes
Is this working as intended because of how rare skeleton horses are, and as such would be too difficult and wasteful to kill?