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MCPE-178110

Red tint when taking or dealing damage is different from Java

The red tint when you deal or take damage in Bedrock Edition is more saturated than java edition, it looks weird. I am not sure if it is a bug, so let me know if it isn't.

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It looks like the brightness setting is different in your screenshots. Did you try comparing with the same brightness setting?

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We're tracking this issue in MCPE-172437, so this ticket is being resolved and linked as a duplicate.

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Yeah, both are on 75%. I made a 3x3x3 room and put 2 torches in there, i think Java may have different light system, that's maybe why it looks different, I played both Java and Bedrock for many years and it is easy to see that the red tint is different, but again, I'm not sure if it is a bug or if it is intended.

From my testing, looks like Bedrock must be interpolating the red color with a intensity of 50% before color shading while Java interpolates the red color AFTER color shading with an intensity of about 30%

Astrono

(Unassigned)

Unconfirmed

Windows

1.20.51 Hotfix

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