mojira.dev
MCPE-179914

Mace can applies falling damage increase while using an elytra

Same issue as MC-269388 (Since was fixed in 24w13a Snapshot).

Which the mace can be apply falling damage increase while using elytra.

This is extremely unbalanced and likely unintended, as it means you can instantly get more than enough damage to 1 shot a player through iron golem.

Unlike the normal swords does not have application of falling damage increase.

Addons/Resource Packs: No
Attachments: Yes
Verified Builds: 1.20.80.22, 1.20.80.23 Preview

Steps to reproduce

  1. Create a Command block teleportation for iron golem: /tp @e[type=iron_golem] ~ ~42 ~, /tp @e[type=iron_golem] 0 ~50 0 (Example)

  2. Take elytra, Mace & fireworks rockets

  3. Wear elytra and then go flight up straight by using fireworks rocket to increase the height or go up straight in center target then go down and flight by using elytra

  4. Try mace go down straight and then 1 click to hit into iron golem

Observed Results

❌ The Mace can be apply the falling damage increase.

Expected Behavior

The Mace can would not apply the falling damage increase.

Note: The mobile versions may harder to reproduce of issue, which makes harder to control in 1.20.80.23 android beta

Linked issues

Attachments

Comments 6

[media][media][media]

You do not have to include "Addons/Resource Packs: No", as bug reports have to be made on Vanilla Minecraft.

This is actually a feature. If you had checked that this “bug” existed in Java Edition. You'd realize that this is actually a feature of the mace. Java mace combat is comprised of using the elytra as a means of combat paired with the mace. In the latest training Dream video, he's training how to use the mace with the developer of the mace Ulraf. Ulraf, who is the creator of the mace, the person who designed it stated that using the mace paired with the elytra is a feature. This bug should be flagged as “working as intended”. Here are some links showcasing the mace being used this way after the 1.21 Tricky Trial update:

https://youtu.be/BOh9aNQwHbk?si=zt05hEHwmJh-3Wsx

https://www.youtube.com/live/q1C5-xT_JpM?si=ccS0M5T_ljq3WcHR

(I don't mean any hate, this is simply to correct)

@Onwaba Twaleezy It’s not a possible to be intentional behavior, Because in Latest Java edition vanilla 1.21.5 and 25w20a Snapshot will not have a falling increase applications since was removed in 24w13a Snapshot. That video has a modified versions of the game.

It's indeed possible to be a intented behavior, as on bedrock for example, you can bridge while looking forward, while on java you can't! You can't say that something isen't right just because of a parity issue.

JervieA20

(Unassigned)

1210543

Confirmed

Multiple

Combat, mace, vanilla-parity

1.21.110.20 Preview, 1.21.100.20 Preview, 1.21.90.25 Preview, 1.21.60.27 Preview, 1.21.60.23 Preview, ..., 1.21.70.22 Preview, 1.21.70.20 Preview, 1.21.72 Hotfix, 1.21.80, 1.21.94 Hotfix

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