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MCPE-180025

Explosion sounds are too high-pitched

Explosion sounds are much higher-pitched on Bedrock compared to Java. The high-pitched sounds cause explosions to sound weaker than they should. This has caused an additional issue with the introduction of Wind Charges, see MCPE-180027.

Expected Result

Explosion sounds are randomized to a pitch in the range [ 0.56, 0.84 ].

Observed Result

Explosion sounds are always played with pitch 1.0.

To Fix

Set the pitch of the "explosion" sound event in "individual_event_sounds" in sounds.json to [ 0.56, 0.84 ] instead of 1.0.

Linked issues

Attachments

Comments 4

[media][media][media][media]

Affects 1.21.30.21

Affects 1.21.30.21

AgentMindStorm2

(Unassigned)

1217643

Confirmed

Multiple

Windows 10

sound, vanilla-parity

1.21.60.21 Preview, 1.21.50.25 Preview, 1.21.50.22 Preview, 1.21.40.21 Preview, 1.21.20.24 Preview, ..., 1.21.22 Hotfix, 1.21.30, 1.21.41 Hotfix, 1.21.43 Hotfix, 1.21.50

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