mojira.dev
MCPE-180027

Wind Charge sounds use incorrect pitches and volumes

On Java Edition, the wind charge burst sounds use the pitch set in the sound event multiplied by a random value in the range [ 0.56, 0.84 ]. This pitch range is the same as explosions on Java. (see MCPE-180025). The volume is set to 4.0, again matching explosions.

On Bedrock, the Wind Charge burst sounds use a consistent pitch of 1.0 * 1.0 for players and 1.0 * 1.2 for Breezes. The volume is set to 1.0

NOTE: The first number in the pitch multiplication should be configured in sound_definitions.json. The second number should be configured in sounds.json. This ensures parity with Java Edition.

Expected Result

Player wind charge burst pitches are in the range 1.25 * [ 0.56, 0.84 ].

Breeze wind charge burst pitches are in the range 1.2 * [ 0.56, 0.84 ].

All wind charge burst volumes are 4.0.

Observed Result

Player wind charge burst sounds are always played with pitch 1.0 * 1.0.

Breeze wind charge burst sounds are always played with pitch 1.0 * 1.2.

All wind charge burst volumes are 1.0.

To Fix

A fix resource pack for these sounds has been attached. It corrects the sound events in sound_definitions.json and the event calls in sounds.json. The sounds now match Java Edition.

Linked issues

Attachments

Comments 2

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AgentMindStorm2

(Unassigned)

1211805

Confirmed

Multiple

Windows 10

sound, vanilla-parity

1.21.60.21 Preview, 1.21.50.22 Preview, 1.21.40.21 Preview, 1.21.20.24 Preview, 1.21.20.21 Preview, ..., 1.21.21 Hotfix, 1.21.30.25 Preview, 1.21.22 Hotfix, 1.21.30, 1.21.50

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