Steps to reproduce
Player 1 opens a world, moves away from spawn, and sets time to night.
Player 2 joins, places bed, and sleeps in the bed.
Player 1 closes world with Save & Quit while player 2 is in bed.
Player 1 opens world and advances time to day.
Player 2 joins world, walks around and presses the “use” button/right-click anywhere that is not a block with UI.
Expected result
Normal gameplay
Observed result
Player 2 gets teleported to bed whenever pressing “use” button/right-click and respawn point message spams in chat.
First off, the add-on has nothing to do with beds, it is just an EXP bank.
when on a multiplayer server and the host leaves, while you are sleeping in a bed and are kicked out of the game, when the host rejoins and you also rejoin, you will still be sleeping in the bed.
When you get out of the bed, however, regardless of night or day, or how many people are in the server, whenever you right click on anything (except air, doors, and chests from what I've tested so far) you get teleported to the glitched bed that you were sleeping in before (REGARDLESS OF DISTANCE) and start sleeping and it says "sleeping through this night" but it never does anything if you stay on long enough. Also being near the glitched bed causes "Respawn point set" to fill the chat rapidly, but being near other beds to not cause that to happen. I do not have video of it, but it has worked 2/2 times, and is most definitely re-creatable.
Linked issues
is duplicated by 5
Attachments
Comments 4

What is happening here is that Player 2 never leaves the bed server-side. They move around client-side, but interactions using “use” button while not pointing at a UI block occur server-side at the bed.
The spamming multiple "respawn point set" message was previously reported at MCPE-136434.
A user an Reddit was also able to reproduce the issue once again (most likely in the latest hotfix).