mojira.dev
MCPE-18611

Mob hurt/death sounds overlap each other when manually spawned & killed.

Update by @unknown:
Steps to Reproduce (example):

  • Use the command /effect @p strength 400 40

  • Spawn a Ghast

  • Hit Ghast, notice the hurt and death sound play together

In the Java version, just the death sound is played, not the hurt sound as well.

Video showing the issue: https://youtu.be/0gX_eQzXhwU


Original Description:

When killing any mob, their 'hurt' sound plays along with their 'death' sound, as opposed to ONLY playing the 'death' sound.

Linked issues

Comments 2

Also (at least in Windows 10 edition), mobs will continue to "take damage" when dying until the corpse disappears.

To reproduce:

  • Kill a mob and continue attacking its "corpse" as it's dying

  • Spawn a mob in lava, fire or cactus block
    In both cases the mob should continue producing hurt sounds after it dies.

The bug had striked again on 1.18.30.20/21

Ariel Diaz

(Unassigned)

64574

Confirmed

Android

Android 7.0

entity, mob, sound

0.17.0.2, 1.0.2, 1.0.3, 1.0.4.0, 1.0.4.1, ..., 1.1.5.0, 1.2.0.25, 1.2.0.31, 1.2.0.81, 1.2.1.1

1.2.3.3

Retrieved