When player walking/sprinting, and facing ordinal directions (northeast, southeast, southwest, and northwest), the capes will rotates way higher up when compared to facing cardinal directions (north, south, east, and west)
Steps to reproduce:
Equip any capes
Run:
/tp @s ~ ~ ~ 0 0Start walking/sprinting, the capes rotates correctly
Now run:
/tp @s ~ ~ ~ 45 0Start walking/sprinting, the capes rotates way higher up
Expected results:
Player capes rotates correctly.
Observed results:
Player capes rotates way higher up than it should be.
Attachments
Comments 3
This may also be related to MCPE-116961 because the cape animation does not match Java. For some reason though, the issue was marked as resolved despite not actually being fixed.