Since the 16.0 update donkeys don't seem to spawn naturally anymore.
Comments 4
Confirmed to affect 1.0.0. An analysis of horse.json in the vanilla behavior pack reveals this:
{
"weight": 5,
"filters": {
"other_without_families": "player"
},
"add": {
"component_groups": [
"transform_into_donkey"
]
}
}
The filters seem to be preventing them from spawning at all. I tested this by making it so that spawning a donkey had the greatest weight, and the result was that almost no horse variants spawned at all. When I removed the filter, suddenly donkeys would spawn all over the place. Perhaps the game is using a fake/simulated player to spawn entities? The filter is clearly intended to make horse spawn eggs spawn only horses, but this filter is apparently also affecting natural spawning as well.
I have been searching for a donkey for ages to no avail.
MCWIN10 0.16.2