Some interactive blocks play sounds when certain UI elements are used. However, most of them are only heard by the user, despite being directional and having a precedent set by villagers and Java Edition.
Block | Action | Who hears |
---|---|---|
Cartography Table | Taking an item from | Only the user ❌ |
Smithing Table | Taking an item from | Only the user ❌ |
Anvil | Taking an item from | Nearby players ✔ |
Grindstone | Taking an item from | Only the user ❌ |
Enchanting Table | Applying enchantment | Only the user ❌ |
Lectern | Turning page | Only the user ❌ |
Stonecutter | Taking an item from | Only the user ❌ |
Loom | Taking an item from | Only the user ❌ |
Linked issues
relates to 1
Comments 3
As seen in MCPE-188211, most of these sounds are played from the block's position. Also, this isn't even just a parity issue with Java Edition, there's precedent set by another feature in Bedrock: villagers. The player can hear these blocks when villagers use them, but not other players.
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I think these sounds are played by the UI and not the block itself, so from an engine perspective the behavior makes sense. Compared with Java it’s more a missing feature than a bug, and too old to be a valid parity issue.
The anvil may be different because the sound is generated by the block taking damage, and not (only) the UI.