Noticed a behavior happening in servers whatever they are : everytime we enter in one of their hub, the RAM taken increase between +10Mo and +80Mo depending how it's set up ; and it's never released. Leaving the server helps lowering the RAM taken ; but sometimes that's not enough, we have to close the game and reopen it to free the RAM.
But that's not all ; related to this or not, if there is too much people in a same place, this can cause big visual lag, making difficult for the player to open inventory, interact with NPCs and chests, pvp properly, chat and use commands ; because the game tries to catch up with what is needed to load. Even worse, this visual lag is carried on when going in other part of a server, because the game is still trying to load properly the datas, amplifying the phenomenon and making it worse and worse.
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Noticed this behavior on featured servers, but I imagine it will be the same for any bedrock server (don't know if it because of the game itself or bedrock server side). I read recently several tickets on Jira about memory leaks, and the fact the RAM taken is increasing the more you play the game during the same session.
Which reports on Jira did you find about memory leaks? This will help us determine if this is a separate issue or not.
Here they are :
MCPE-184552
MC-170134
MCPE-188926
BDS-19714
MCPE-179496
As shown through these posts, it seems the RAM is not handled efficiently enough. Even if for server side, there can be other parameters taken into account (bandwith, view-distance, RAM allocated...), this behavior is not normal ; and might affect in different proportions other things going on inside the servers.
This has gotten worse with the 1.21.123 update. The game can’t be recorded or streamed - the streaming software crashes because of the leak. https://youtu.be/G1KH6n1iBhI I show it in that video from yesterday. I managed to record task manager showing the same spike that overloads the encoder in OBS. If I try to record or stream long enough it causes OBS to crash. I have never turned on “Improved Input Response,” so that’s definitely not the cause.
The 124 update reduced the lag, but I still can’t record or stream - the video is choppy and the audio very jittery. Even simply walking around causes the framerate to drop to less than 1. I can play mostly normal without recording or streaming, but my youtube is about building my comic book world in Minecraft and after 2 years building in Bedrock, I’m not about to try converting to Java or starting over in Java just because of a memory leak!
JW, your video does not show a memory leak and is clearly not the same issue described here. Please create a separate report for your issue.
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