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MCPE-189750

Pig saddle is not on the same layer as the cold pig's wool

Steps to Reproduce:

  1. Enable the Drop 1 2025 experimental toggle

  2. Find or spawn a cold pig

  3. Equip it with a saddle

  4. Look closely

Observed Results:
The saddle is slightly more inflated than the pig's outer body layer instead of being merged into the texture like in Java Edition.

Expected Results:
The saddle is on the same layer as the pig's outer body layer, matching Java Edition.

Screenshots/Videos attached: Yes

Notes: This is caused by the fact that saddles were turned into attachables instead of being part of the pig render controllers. I have attached a resource pack that fixes this issue in a simple and clean way.

Linked issues

Attachments

Comments 3

Can confirm. Using a second render controller in the pig entity file would still allow the saddle to be controlled separately from the base mob, without introducing difficulties caused by attachables (such as filtering by owner entity type).

This report was fixed in 1.21.70.23 preview, as shown by the changes in the bedrock-samples GitHub. Pigs were changed to handle the new saddle as a render controller, so this issue has been resolved.

[media]

Here is the cold pig in-game:

[media]

[Mod] LateLag

(Unassigned)

1355014

Confirmed

Multiple

vanilla-parity

1.21.60.25 Preview, 1.21.70.20 Preview

1.21.71 Hotfix

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