The Bug:
Upon generating a world in 1.21.70.25 Preview, I found what appears to be a fallen tree that consists of nothing but the stump - the actual fallen part of the tree is nowhere to be found.
Presumably when the stump is generated, a random direction is checked and the actual fallen tree portion is generated only if there is enough space in that direction. Is this intended? My expectation was that it would check all four directions in random order and then, if there is no space in any of those directions, placement would fail completely and no stump would be generated. This relates to MC-280356
Steps to Reproduce:
For 1.21.70.25 Preview:
Create a world with seed 1.
In the Overworld, teleport to the following position: 325 72 241
Look around. Feel free to observe the lonely stump!
Observed Results:
Fallen trees can generate as just a stump.
Expected Results:
Fallen trees will not be able to generate as just a stump.
Linked issues
Attachments
Comments 3
Closing as WAI per MC-280356.
I believe this works as intended and matches real life. If the exact same implementation is also present in Java, then I don't think this is valid.