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MCPE-201554

New Ghast Texture doesn't have emissiveness like original on Bedrock

The Bug:
In the previous versions of Bedrock, the old ghast firing texture was emissive.
In the new updated one that matches the happy ghast, it is no longer emissive. It seems like an oversight, as it’s not emissive in Java, so perhaps it was forgotten.

Steps to replicate:
1. Summon a Ghast in any version of Bedrock before this and have it fire at you. Notice how the red parts of its face glow, like spider or enderman eyes.
2. Do the same in the preview with the new ghast texture. Note how instead it doesn’t glow. Technically in parity with Java, but I can’t imagine removing a cool visual effect was intended, i assume it to be an oversight.

Attachments

Comments 3

I think this is because the texture pack you are using isn’t designed to work with vibrant visuals. Marketplace/texturepack creators will probably add support for vibrant visuals once the feature fully releases in the next drop.

This isn’t a texture pack and vibrant visuals isn’t enabled, its the new vanilla ghast texture in classic vanilla lighting

Orbic

(Unassigned)

1399800

Confirmed

Windows

1.21.100.21 Preview, 1.21.100.20 Preview, 1.21.90, 1.21.90.28 Preview, 1.21.80.27 Preview, 1.21.80.25 Preview

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