After sending the client a transfer packet the client freezes for ~2 seconds before even a loading screen is displayed. Is there any way to a) shorten this sequence, and/or b) display the loading screen as soon as the request is made.
Right now you can have it so you click an NPC to load a game server, then your client freezes, then you begin the sequence to connect. On mini game networks you really want a rapid flow. Even just the building terrain screen is a drag.
Comments 3
To clarify this isn't necessarily the packet, but the transfer itself. Running /transferserver will also freeze the game for a couple of seconds. We ideally want transfers to happen as quickly as possible, almost as if just changing world.
Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Confirmed on 1.0.5.13 beta with an LG G5 on Android 7.0