I am not using any add-ons or resource packs
Water surface renders through fog, which lets you see the silhouette of terrain that is obscured by fog and it also looks terrible.
Reproduction Steps:
- Go underwater
- Compare the way the water surface is visible with Vibrant Visuals enabled vs disabled
Observed Result:
- The water surface doesn’t blend into the fog, letting you see the shape of terrain which should be completely occluded by fog
Expected Results:
- The water surface would blend into the fog in the same way terrain does (that’s how it behaves with VV disabled)
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I do not think a video would be of any use in demonstrating this issue
The issue is, as described, that the water surface doesn’t get occluded by distance fog.
This creates a contrast with regular terrain which does get occluded by fog, letting you see the outline of the coast no matter how far away it is from you
This issue doesn’t exist with non-VV rendering
[media]
Hi
Could you write more precisely what is the issue and attach a video of this matter?
Could you also write Observed Result?
Observed Results:
(Briefly describe what happens)
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