mojira.dev
MCPE-216719

Vibrant Visuals: Water ignores biome tint

I am not using any add-ons or resource packs

With VV shaders enabled water is always the same color irrespective of the biome

Reproduction Steps:
- Find a biome border with different water colors (ie. swamp next to river or warm ocean next to ocean)

Observed Results:
- Water is always the same color

Expected Results:
- Water would change colors depending on the biome its in

Linked issues

Attachments

Comments 5

could you also add to your post water opacity? it’s also missing and it’s a related issue.

I am not sure if it is implied in this report, but water itself actually has no color at all in vibrant visuals. This is a waterlogged light block (light level 15) inside of a black concrete box.

[media]

Water only has a bluish color when it is exposed to the sky.

@GoldenHelmet no that should be reported separately

@GoldenHelmet that part is intentional i think

This issue only affects the water color as viewed from the outside. The biome-specific (under)-water fog that is defined in the fog json files still works correctly in vibrant visuals. You can see that clearly in the video below, where I swim from a river to mangrove swamp against a snow background at sunrise.

[media]

The same area view from above, outside the water, looks like this:

[media]

I reported the water surface color separately at (MCPE-223200).

Ceresjanin123

(Unassigned)

1404383

Confirmed

Windows

11

vibrant-visuals

1.21.90.20 Preview, 1.21.80.27 Preview

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