Using the bow.Quickly slide the screen before you shoot the arrow,and the arrow will fly in the wrong direction.The direction did not keep up with the direction of the pointer.
Linked issues
is duplicated by 2
Comments 11
To add to this report with actual video evidence.
still exists in 1.2.0
https://youtu.be/OnyHBQQTA44
1.5.3 and still a issue... It's been Over a year since it was reported... and probably been in the game even longer.
Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Still exists in 1.14.1
Only reason I don't bump this much is because I don't play Windows 10 edition because of it's numerous flaws compared to JAVA.
Tho it is not as majorly delayed as before... but that might be that my FPS effects it in newest verion... and my fps is quite constant 190-220 (Obiovsly the recording does effects fps)
Confirmed the flaw with 240fps recording.
This is very much still an issue in 1.21.100
There is a very noticeable ~0.25 second delay when doing any action, even in singleplayer
This is most noticeable when shooting a bow or reflecting a Ghast fireball
To reproduce: shoot a bow a couple of times in Bedrock. Try shooting phantoms, ghasts, etc.
Then compare to Java edition (which has no delay)
It seems like there's some kind of client-server communication that occurs before the arrow is released where on Java the client owns the arrow they shoot
The bug has not been fixed in 1.1.2 and 1.1.3.1