Whenever an entity receives a new model in Bedrock Edition, its new texture is named differently than the old texture. This prevents resource packs with textures for the old entity interfering with the new model, which was not designed for the old texture mapping.
This renaming separation step was missed for new Rabbit textures, which are in the same folder as the original textures and directly replace them with the new model.
New rabbit textures should be placed in a separate rabbit_v2 folder. This is the same notation used for the saddle, bat, pig, chicken, cow, and magma cube.
To Reproduce
Download the Minecraft Classic Texture Pack from the Marketplace.
Create a new world.
Enable the Drop 1 of 2026 experiment.
Apply the Minecraft Classic Texture Pack as a world resource pack.
Enter the world.
Spawn multiple Rabbits.
Observe that some rabbits are invisible, some have detached noses, and all are much larger than intended. (See rabbit_v2_issue.png)
Expected Result
New rabbit textures are placed in a “rabbit_v2” folder, matching other redesigns for the saddle, bat, pig, chicken, cow, and magma cube. This will prevent existing resource packs from affecting remodeled rabbits.
Observed Result
New rabbit textures overwrite the original textures directly, causing model conflicts with resource packs.
Notes
This was an issue in the past with the updated magma cube and saddle textures. Please keep texture versioning in mind when remodeling entities.
Similar reports:
Saddle: MCPE-189751
Magma Cube: MCPE-188547
Linked issues
Attachments
Comments 2
This bug report is kinda related to the one I made yesterday: MCPE-234663
This is NOT a duplicate of MCPE-234734, although the repro steps show the same issues. This issue is specifically about replacing the old Rabbit textures with versions created for a newer model.