mojira.dev

AgentMindStorm

Assigned

No issues.

Reported

MCPE-217870 Hotbar tooltip text does not have shadows, making the text difficult to see when setting Text Background Opacity to 0 Fixed MCPE-217866 Original sun and cloud visuals are broken when Vibrant Visuals is disabled Duplicate MC-293619 The chicken spawn egg texture in Programmer Art is missing pixels that match the inventory slot background color Fixed

Comments

Can still reproduce the issue in 1.21.101. Video attached. The first time that Flashdriveman hits me is a single click. The second time is a spam click.

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Can still reproduce in 1.21.101. In this video, I attack the first Husk by clicking once, and attack the second husk by spam clicking. The spam-clicked Husk flies much farther.

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It is important to note that devices which support Vibrant Visuals also use incorrect sun and cloud graphics in Fancy Graphics mode.

Here are some screenshots of the issue from my PC:

Latest Release (1.21.73):

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Preview (Fancy Graphics):

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Preview (Vibrant Visuals):

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Specifically, a crash occurs when lingering potion geometry attempts to load a texture that does not exist in the files. The “textures” array includes misleading entries such as “confusion” and “blindness” that are not actually in the files.

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In the past, this would silently fail, and the game would not crash. To fix this bug, the old behavior (silent failure) should be restored when a missing texture is referenced for geometry.

Can confirm. I was able to discover the source of the issue too. Here is a list of entities I found to be affected (not exhaustive by any means):

  • Slime

  • Breeze

  • Iron Golem

  • Villager

  • Pig

  • Creaking

The common thread between all these entities is that they use multiple render controllers. Please update the report to specify that entities using multiple render controllers and the “is_hurt_color” field crash the game.

This is an intentional change from 1.21.70.24 Preview.

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The volume was also lowered in Java Edition.