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MCPE-237791

Character and mob animations are missing/frozen in v.26.12

Short description of the issue: Character and mob animations are missing or completely frozen in version 26.12.

Steps to reproduce the issue:

  1. Launch Minecraft Bedrock via BlueStacks.

  2. Enter any world or server.

  3. Perform actions like walking, jumping, or breaking blocks.

  4. Observe the player model and nearby mobs.

Expected result: All animations (walking, arm/leg movements) should play smoothly.

Actual result: Animations do not play. Models remain in a static "T-pose" or a frozen state while moving.

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We're tracking this issue at MCPE-235729, so I will resolve and link this report as a duplicate.

That report has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. Please do not leave a comment on the linked report.

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This bug (MCPE-237791) is not just about BlueStacks — it affects all major Android emulators (BlueStacks, LDPlayer, MEmu, Nox, etc.). The core issue seems tied to how Minecraft Bedrock’s rendering engine interacts with emulator graphics pipelines.

On every emulator tested, mobs and players freeze in static poses while sliding around. This suggests the animation system is failing to sync with the emulator’s GPU abstraction layer. Switching between OpenGL and DirectX in emulator settings but does not restore animations. Updating drivers or creating new emulator instances also doesn’t solve it.

Because native Android devices don’t show this bug, it looks like a rendering compatibility problem between Bedrock’s x86_64 build and emulator rendering engines. Please update the bug description to reflect that this is a widespread rendering issue across emulators, not just BlueStacks. That clarification will help Mojang track it as an emulator rendering incompatibility rather than a single‑platform glitch.

Still not resolved in version 26.20

Emrullah Karaduman

(Unassigned)

Unconfirmed

Android

Windows 11 - BlueStacks 5 (Emulating Samsung S22)

26.12

Retrieved