mojira.dev

FREAKY GAMER22

Assigned

No issues.

Reported

No issues.

Comments

This bug wasn't happening in the older versions before 26.12. It seems to have a problem in these new updates as if changes the code to run animations improperly.

This bug (MCPE-237791) is not just about BlueStacks — it affects all major Android emulators (BlueStacks, LDPlayer, MEmu, Nox, etc.). The core issue seems tied to how Minecraft Bedrock’s rendering engine interacts with emulator graphics pipelines.

On every emulator tested, mobs and players freeze in static poses while sliding around. This suggests the animation system is failing to sync with the emulator’s GPU abstraction layer. Switching between OpenGL and DirectX in emulator settings but does not restore animations. Updating drivers or creating new emulator instances also doesn’t solve it.

Because native Android devices don’t show this bug, it looks like a rendering compatibility problem between Bedrock’s x86_64 build and emulator rendering engines. Please update the bug description to reflect that this is a widespread rendering issue across emulators, not just BlueStacks. That clarification will help Mojang track it as an emulator rendering incompatibility rather than a single‑platform glitch.

Still not resolved in the latest version 26.20. Please fix this bug!!

This bug (MCPE-237791) is not just about BlueStacks — it affects all major Android emulators (BlueStacks, LDPlayer, MEmu, Nox, etc.). The core issue seems tied to how Minecraft Bedrock’s rendering engine interacts with emulator graphics pipelines.

On every emulator tested, mobs and players freeze in static poses while sliding around. This suggests the animation system is failing to sync with the emulator’s GPU abstraction layer. Switching between OpenGL and DirectX in emulator settings but does not restore animations. Updating drivers or creating new emulator instances also doesn’t solve it.

Because native Android devices don’t show this bug, it looks like a rendering compatibility problem between Bedrock’s x86_64 build and emulator rendering engines. Please update the bug description to reflect that this is a widespread rendering issue across emulators, not just BlueStacks. That clarification will help Mojang track it as an emulator rendering incompatibility rather than a single‑platform glitch.

Still not resolved in version 26.20