Short description:
Maps do not behave correctly when teleporting between custom dimensions
Long version:
When creating a map (locator) in a custom dimension, the player locator symbol behaves inconsistent. It may turn completely black or disappear entirely
Steps to reproduce:
Create a world using the custom dimension script api
Go to the custom dimension and create a locator map
Teleport out of the dimension to the overworld or another custom dimension.
Observations:
the locator icon may appear completely black
When reloading the world, it completely disappears.
Expected:
The icons works as if the player is in the nether or end (does not disappear or turn completely black)
I have included a sample world with the same dimensions/scripts as in the Minecraft creator YouTube channel
Attachments
Comments 4
This is because the tag used to store the dimension of a map is a signed byte tag named dimension, which is susceptible to overflow from positive values above 127. Custom dimension numeric integer ids begin from 1000. Upgrading the tag to an integer tag will fix the issue.
Hi) Is this still an issue in version 26.32 and later?
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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Hello,
This is still an issue in the latest preview
When creating a locator map in a custom dimension, the player icon is black
When in the overworld, the icon is correctly white
The locator map does update when in the same custom dimension. HOWEVER, when reloading the world, the map desyncs:
There is no longer a player icon even if in the same custom dimension
The locator map does not update to any block changes after
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