mojira.dev

KYKY5435

Assigned

No issues.

Reported

MCPE-229466 Spears are not held correctly Unconfirmed MCPE-229462 query.camera_rotation is aligned with the player’s head, not camera Plausible MCPE-227006 Moving when using the script player.applyImpulse makes the player’s speed/movement/impulse greater than not moving Unconfirmed MCPE-226702 player.applyImpulse causes the player to phase through blocks Confirmed MCPE-225696 The hotbar “pop” animation is inconsistent when using shelves Plausible MCPE-225206 Lighting off on shelves in Fancy video setting Plausible MCPE-225204 (Remove) Lag when moving full inventory to shelves Invalid MCPE-225194 Non-full blocks can be put on shelves Fixed MCPE-224106 Making a double copper chest with waxed and non-waxed allows a double and defaults to non-wax Duplicate MCPE-219800 Picking up water from a water logged ladder doesn’t work Duplicate

Comments

*Correction:

Lanterns can only be placed on shelves where the direction is only “west”, not “east”

Blocks that need support (such as redstone torches) can be placed above a shelf when “minecraft:cardinal_direction”=“south” for the shelf

Blocks that need support on the sides (such as ladders) can be placed on all sides in all shelf orientations.

Blocks that need support above (such as lanterns) can be placed below a shelf when “minecraft:cardinal_direction” is either “east” or “west”

Whether the shelf is touching other shelves or if there are blocks beneath a shelf does not matter

[media: IMG_0706.png]
[media: IMG_0707.png]

Yes

[media: ScreenRecording_08-17-2025 07-14-22_1.mp4]

Full code used:

import { world, system } from "@minecraft/server";

world.afterEvents.worldLoad.subscribe(() => {
	system.run(startupRepeat);
});

function startupRepeat() {
	const players = world.getPlayers();
	if (players.length > 0) {
		system.run(startup);
	} else {
		system.run(startupRepeat);
	}
}

function startup() {
	const players = world.getPlayers();

	system.run(start);

	system.runInterval(() => {
		system.run(main);
	});
}

function start() {}

function main() {
	let players = world.getPlayers();
	let overworld = world.getDimension("overworld");

	for (const player of players) {
		let playerLocation = player.location;

		if (playerLocation.y >= -63) {
			let playerLocationBlock = overworld.getBlock(playerLocation);

			if (playerLocationBlock.type.id === "minecraft:trip_wire") {
				player.applyImpulse({
					x: -0.5,
					y: 0,
					z: 0,
				});
			}
		}
	}
}

[media: ScreenRecording_08-07-2025 09-28-06_1.mp4]

[media: ScreenRecording_08-04-2025 01-14-57_1.mp4]

Hi,

The issue no longer occurs when turning off resource packs.

Thanks!

model: iPhone XR, OS: iOS 18.5 (latest). No software updates

Singleplayer