Also this does not break MCPE-219473 because that bug is reporting first person geometry, not other entities geometries, which this bug reports
MCPE-229462 (this) uses q.camera_rotation in the animation.json
if q.camera_rotation = 0 all the time, snowballs (which uses animation.actor.billboard) would not rotate properly
//animation.actor.billboard
{
"rotation":["query.camera_rotation(0)", "query.camera_rotation(1)", 0.0]
}The custom entity with no texture uses a similar animation:
//animation.textbox.camera
{
"rotation":["q.camera_rotation(0)", "q.camera_rotation(1) - q.body_y_rotation", 0]
}MCPE-219473 calculates query.camera_rotation in the entity.json, in “pre_animation” in “scripts”
Hello,
This is still an issue in the latest preview
When creating a locator map in a custom dimension, the player icon is black
When in the overworld, the icon is correctly white
The locator map does update when in the same custom dimension. HOWEVER, when reloading the world, the map desyncs:
There is no longer a player icon even if in the same custom dimension
The locator map does not update to any block changes after
This affects copper golems too
When you trade with a villager, it cannot change its trade again.
Only villagers you have not traded with can change their trades
This also affects iOS
Here is an example world too. This uses the same script as one the Minecraft creator YouTube channel.
Steps to Reproduce:
Turn on Texture Streaming in settings.
Create a creative mode world and open the creative mode inventory
In the list with all the blocks, scroll down to the shulker box
Spears are also affected
This bug might be reproduced if you have an invalid custom skin (“A local or platform skin could not be loaded”)
I have no resource packs/addons enabled
Isn’t this expected?