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MCPE-238482

Naturally generated sulfur springs do not create noxious gas or geysers

Steps to Reproduce:

  1. Create a world with the seed 6126120710974191617

  2. Head over to -65, 75, -755

  3. Watch the two springs on the surface

Observed Results:
The water does not give entities the nausea effect and does not produce any particles.

Expected Results:
Noxious gas is created, as well as geysers from time to time.

Screenshots/Videos attached: Yes

Notes:

Attachments

Comments 4

I can confirm in exact same seed and block position -46.62 72.56 -803.81

The potent sulfur blocks in the sulfur springs mcstructures need to have their states set to one of three values:

“potent_sulfur_state”: "wet" (causes noxious gases)
“potent_sulfur_state”: "dormant" (causes gases+geysers)
“potent_sulfur_state”: "erupting" (causes active geyser)

Using an NBT editor in VS Code I saw all the potent sulfur blocks have no state at all in each of their .mcstructure files. I was able to set these and create a test add-on which overrode the Preview’s versions and was able to get “wet” to work. But “dormant” never erupts and “erupting” erupts forever until the player modifies a block next to the potent sulfur. There must be additional timing values the mcstructure files need to make them work as expected.

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[Mod] LateLag

(Unassigned)

1613067

Confirmed

Multiple

26.30.26 Preview, 26.30.25 Preview

26.30.29 Preview

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