Steps to Reproduce:
Create a world with the seed
6126120710974191617Head over to -65, 75, -755
Watch the two springs on the surface
Observed Results:
The water does not give entities the nausea effect and does not produce any particles.
Expected Results:
Noxious gas is created, as well as geysers from time to time.
Screenshots/Videos attached: Yes
Notes:
Attachments
Comments 3
The potent sulfur blocks in the sulfur springs mcstructures need to have their states set to one of three values:
“potent_sulfur_state”: "wet" (causes noxious gases)“potent_sulfur_state”: "dormant" (causes gases+geysers)“potent_sulfur_state”: "erupting" (causes active geyser)
Using an NBT editor in VS Code I saw all the potent sulfur blocks have no state at all in each of their .mcstructure files. I was able to set these and create a test add-on which overrode the Preview’s versions and was able to get “wet” to work. But “dormant” never erupts and “erupting” erupts forever until the player modifies a block next to the potent sulfur. There must be additional timing values the mcstructure files need to make them work as expected.