Steps to Reproduce:
Create a world with the seed
6126120710974191617Head over to -65, 75, -755
Watch the two springs on the surface
Observed Results:
The water does not give entities the nausea effect and does not produce any particles.
Expected Results:
Noxious gas is created, as well as geysers from time to time.
Screenshots/Videos attached: Yes
Notes:
Attachments
Comments 4
The potent sulfur blocks in the sulfur springs mcstructures need to have their states set to one of three values:
“potent_sulfur_state”: "wet" (causes noxious gases)“potent_sulfur_state”: "dormant" (causes gases+geysers)“potent_sulfur_state”: "erupting" (causes active geyser)
Using an NBT editor in VS Code I saw all the potent sulfur blocks have no state at all in each of their .mcstructure files. I was able to set these and create a test add-on which overrode the Preview’s versions and was able to get “wet” to work. But “dormant” never erupts and “erupting” erupts forever until the player modifies a block next to the potent sulfur. There must be additional timing values the mcstructure files need to make them work as expected.
This issue has been reviewed by our team.
Please add new, relevant information if it helps us understand or reproduce the issue. To show that you’re affected, use the vote feature rather than commenting.
If a fix is implemented, it will be listed in our official changelogs.
For major outages or urgent assistance, visit the Minecraft Help Center.