When a skeleton horse is moving towards a direction and you ride it, it will look at that direction instead of where you are looking, so when you move forward, your actually going towards where the horse wanted to go in the first place instead of where you are looking at.
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This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).
Confirmed this also periodically affects Android OS Nougat on current release version. Discovered a skeleton horse trap, and half of the skeleton mounts have this issue. I used nametags to name them to Skeleton Horse to prevent despawning.
UPDATE: One of the skeleton horses vanished after I was AFK at the same location, despite having been named using a nametag and anvil. Not sure if both issues are related or not.
To clarify a bit, the horse seems to pick a point near where you mount it. If the player riding the horse rotates their view, the horse continues to face that point rather than rotating with the player. Forward, back, left and right controls are all relative to the fixed point.
Dismounting and remounting the skeleton horse will sometimes fix the issue.
Cleaning up old tickets: This ticket has not been updated recently so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Before you can control the movement of a horse variant you're riding, you must first tame and saddle it. Per the wiki, skeleton horses cannot be tamed and therefore will always move at will. Regular horses, donkeys, and mules should be controllable after taming and saddling, but it's unclear whether you are actually experiencing the problem with one of these. Please clarify.Edit: I'm told that in an intentional parity break with Java, skeleton horses in Bedrock can be ridden and controlled without being tamed and saddled. Please disregard the above comment.