Still Affects 1.16.100
Still affects 1.16.50, finally happened after a while of testing. I also noticed that villagers also despawn, even if they have a name or not. Could be same bug or a different one, not sure.
Why, yes. I did the following with a group on them:
Gave them a flower
Gave them a name tag
Just let them be (no interaction)
I also bred them to have a baby brown one to ensure that thunder-spawned ones are not the only ones affected.
Every time I try to intentionally do it, it doesn’t happen. But when I don’t expect it to happen and just go out exploring, the brown mooshroom despawn when I come back. Since I am testing this out on a survival world, I will have to wait for thunder again to test if it still affects 1.16.20.
Are you playing in an infinite world type or old world type?
There could be other ones, but the one I use is:
https://mcpedl.com/fixed-vanilla-pack/
The fact that the dog is still suffering from this bug after two years is interesting. Then again, there are only 21 votes
Still affects 1.16.1
Were you underground? If so, you probably heard cave ambient noises
You will need to explore new chunks in the old world to see the new biomes/structures. Any area you have explored will stay as is and won’t be changed to new biomes.
While I do not have this issue in the Nether, I do have it in the Overworld. When I enter the Nether portal and then go back, some chunks just don’t load and stay invisible, but the blocks that are suppose to be there are still intact. I have only seen this happen in the ocean as of now, with the fish being frozen. Different dimensions, but seems like the same bug. Also happens in multiplayer with same scenario.
As a matter of fact, yes. I have seen someone make a resource pack that corrects the tail and some other textures.
I have solved this a while ago, but never mentioned it.
Villagers HAVE BEEN able to equip armor in Bedrock, but stopped since the new villagers came in. The new villagers don’t replace the old, since they are a new entity, which means that these new villagers don’t have the same code; they lack the armor wearing with dispenser behavior.
Actually, villagers WERE able to wear armor. Upon using a dispenser with any gear on the villager, it will be worn on the villager, although it will not be visible. The armor still functions properly, so if you were to add thorns to the armor and equip a villager with it, any zombie trying to attack the villager will be affected by its thorns. Maybe try searching it up, because I played Minecraft for a long time to know that this feature used to exist.
I have experimented around with how it worked. If you touch the screen as well as the top of the forward button when using touch controls, your character will suddenly look at a different area. Here is an image to clarify:
This is just a way to reproduce the problem. Do not know if anyone else experienced the issue in this kind of matter
I confirm this on iOS (Got a iPad Pro 9.7)
Aw really? Well guess I have to move that file.
I got the same issue on my new iPad Pro. I will upload a video reproducing the issue both placing and fighting.
Video too big of a file; cut it into parts.
The position of the bed actually matters. I experimented and i got it to happen when it was facing north (Thanks Sunflower).
It seems that the problem only occurs with the skeleton horse, not any other horse.
Yeah, that is what I am talking about (Your first sentence btw)
Still affects 1.16.100