When you cloning repeat-type command blocks via /clone command, copies of command blocks don't working. I'm tried update block, but this doesn't works. It's so working, if you choose, what this need redstone signal, but with always active doesn't working.
Manufacturer: Xiaomi
Model: Redmi 4X
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is duplicated by 2
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Comments 7
This bug still effects 1.12.1. I realized this not with the clone command, but with the setblock command, using it to edit the state of the block. It dosen’t seem exclusive to repeating blocks either.
I have tested this in 1.14.30 and can no longer replicate it. It seems to have been fixed. That or I’m doing it wrong. If someone else can test and verify that would be great!
Can confirm on 1.16.1 windows 10
Faced the exact same bug. Tried the the above-mentioned workaround (change to redstone then again back to always active) and the blocks start to work again. Currently these are the cases when I encountered this bug-
after importing a world from server and play it on local machine
using clone command to clone repeat block
using structure block to save n load repeat block or it's nearby blocks
It's been two years since the encounter of this bug and still not fixed yet, very disappointing....
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Confirmed on Windows 10 1.5.3.
When a repeating command block that has pending ticks is cloned, no pending tick is scheduled for the clone. This causes it to be ignored by the game.
As a workaround, edit the repeating command block twice, first to change it to Needs Redstone, and second to change it back to Always Active. You must close the UI after each edit for this method to work.