When testing, I found that zombie type mobs (zombies, zombie villagers, husks, zombie pigmen, drowned) would not take fall damage properly. They would, randomly, and when dropped from 50 blocks high, either take no fall damage, some fall damage, or death fall damage. This also occurred in the zombie pigman farm on my bedrock realm.
p.s should this report have gone in the realms version report area?
Linked issues
is duplicated by 1
relates to 2
Comments 8
Confirmed on windows 10 single player with husks in 1.7.0.3 beta.
Steps to reproduce:
Open a creative world,
teleport 50 blocks up (or travel)
type /summon husk
keep doing this and about 1 in 10 will survive and some will not take any damage at all.
I have discovered evidence that there are cooldowns applied to taking damage after certain events happen to a mob. Specifically, I found out that zombies (and probably all mobs and players) do not take fall damage immediately after teleporting, but I wouldn't be at all surprised if something similar happens after going through a portal, and other kinds of damage might be affected as well. Do these mobs all have something out of the ordinary happening to them just before they fall?
I have discovered evidence that there are cooldowns applied to taking damage after certain events happen to a mob. Specifically, I found out that zombies (and probably all mobs and players) do not take fall damage immediately after teleporting, but I wouldn't be at all surprised if something similar happens after going through a portal, and other kinds of damage might be affected as well. Do these mobs all have something out of the ordinary happening to them just before they fall?
Confirmed on windows 10 single player with husks in 1.7.0.3 beta.
Steps to reproduce:
Open a creative world,
teleport 50 blocks up (or travel)
type /summon husk
keep doing this and about 1 in 10 will survive and some will not take any damage at all.