mojira.dev
MCPE-42512

Campfire smoke stops being produced 64 blocks away

The Bug
A campfire will stop producing smoke once the player is more than 64 blocks away from it. Adding a ticking area around the campfire changes nothing. The smoke produced prior to reaching that distance is still visible at any distance however

Steps to reproduce

  • Place a campfire (preferably with a hay bale under it)

  • Move 64 blocks away from it in any axis (including the Y-axis)

Linked issues

Attachments

Comments

migrated

You just moved out of the particle render distance.

migrated

Increase your particle render distance.. 

[Mojang] Mega_Spud (Jay)

Does the smoke continue if the campfire is within a ticking radius, or if the particle render distance is increased?

migrated

Particle render distance is what affects the range of how far the smoke particles emitted from the campfire can be created. The max is 100, therefore, 64 blocks is the limit a player can be furthest away similar to Beacons. However, campfire particles can still be visible. I can't tell if this is a bug or supposed to be intentional.

migrated

The ticking radius is irrelevant to this issue, including ticking areas. The particles will stop being produced as soon as you are 64 blocks away from the campfire in any axis (including the y-axis). The smoke itself is visible at any distance. It's a different situation than the beacon ray, as that one stops being visible 64 blocks away

migrated

Actually @PC_Screen, the same does applies to beacons. After some testing, I've gathered a couple of frames when recording the beacon ray, and realized that it would disappear in parts from the down up much like a ray from an end portal gate disappears from the up down, and the opposite upside down. So if I'm not mistaken, this bug correlates to both of these reported issues. Where the particle will render, but stop producing from the block after a certain particle render distance. However, I have an idea on how they can fix this. Because I think that the smoke and the beacon ray is under the same category as a particle, instead have them become a unique object that will always render despite being far away from it. But make sure that it will stop rendering if it is out side of the chunk render distance.

migrated

I am playing on xbox one and also have experienced this.

It completely breaks one use of the campfire: You should be able to use it to find locations more easily and also if you are far away, but it is not possible. 😞

migrated

comfirmed for 1.12, 1.12.1, 1.13, 1.13, 1.13.1, 1.14, 1.14.1, 1.14.20 and 1.14.30

migrated

Confirmed for 1.14.60

migrated

This bug breaks one use of the campfire: It should be able to be used to find the location where the campfire is from far away.

migrated

Confirmed for 1.16

migrated

This also affects soul campfires.

migrated

This needs to be fixed. One of the main purposes of the campfire is a smoke signal. I was puzzled why I could not find my base through the smoke the other day.

migrated

Also change platform to multiple. Happens on mobile too

migrated

On my Android, playing 1.16 on a server, campfires only produce smoke when I'm within a 32-block radius sphere around them.

SlimySpeck

A screenshot of it in java

[Mojang] Mega_Spud (Jay)

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response

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tryashtar

Still an issue

DeeFeeCee

Affects 1.19.22

Smoke appears to stop being produced when the player is ~48 blocks away from the campfire.

migrated

(Unassigned)

224339

Confirmed

Multiple

Windows 10

1.17.40.20 Beta, 1.17.30.22 Beta, 1.17.11 Hotfix, 1.16.230.52 Beta, 1.16.220, ..., 1.17.32, 1.17.33, 1.17.34, 1.19.2 Hotfix, 1.19.22 Hotfix

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