The Bug
A campfire will stop producing smoke once the player is more than 64 blocks away from it. Adding a ticking area around the campfire changes nothing. The smoke produced prior to reaching that distance is still visible at any distance however
Steps to reproduce
Place a campfire (preferably with a hay bale under it)
Move 64 blocks away from it in any axis (including the Y-axis)
Linked issues
is duplicated by 6
Attachments
Comments 19
Does the smoke continue if the campfire is within a ticking radius, or if the particle render distance is increased?
Particle render distance is what affects the range of how far the smoke particles emitted from the campfire can be created. The max is 100, therefore, 64 blocks is the limit a player can be furthest away similar to Beacons. However, campfire particles can still be visible. I can't tell if this is a bug or supposed to be intentional.
The ticking radius is irrelevant to this issue, including ticking areas. The particles will stop being produced as soon as you are 64 blocks away from the campfire in any axis (including the y-axis). The smoke itself is visible at any distance. It's a different situation than the beacon ray, as that one stops being visible 64 blocks away
On my Android, playing 1.16 on a server, campfires only produce smoke when I'm within a 32-block radius sphere around them.
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You just moved out of the particle render distance.