mojira.dev
MCPE-42666

When firing a trident from a dispenser until it breaks, a new one will appear in your inventory, brand new.

Ok, so, if you put a trident in a dispenser, it fires it, right? Every time it does this, it wears the trident down. But, when the trident is fired enough times it breaks, instead of breaking, a new one appears in your inventory, good as new. It's a new one, as I've tested it with enchanted tridents and you get a new one without enchantments.

It's been a bug for a while now, but I have a big Drowned farm and wanted to take advantage of the bug before I reported it, y'know?

Linked issues

Comments 11

Affects 1.13 on windows 10 and xbox one

(Tested before reported - from 'Technical Bugs List' https://docs.google.com/document/d/1nziKYzCr4pBdCRj2gIMlfr9MVdWHd6HyafdiBHx9F0c/edit)

This issue happens in 1.14.30 hotfix and 1.15.0.51 also.

Affects 1.16.40 Hotfix.

Affects 1.16.100.55 Beta.

Affects 1.16.100.56 Beta.

1 more comments

Steps to reproduce:

  1. Place 2 observers facing each other to create a clock.

  2. Put a dispenser facing a wall to receive redstone power from one of the observers.

  3. Acquire a mostly broken trident from a Drowned (not necessary, but makes it easier to test.)

  4. Place it in the dispenser so it gets fired.

  5. Pick up the trident and put it back in repeatedly until it breaks when fired.

Observed results:

Upon collection, the trident will be newly undamaged.

Expected results:

It should either break when hitting a target or be unable to be fired, such as when throwing it in Survival.

migrated

(Unassigned)

181068

Confirmed

Multiple

12.1.4

1.17.20.22 Beta, 1.17.10, 1.16.100.56 Beta, 1.16.100.55 Beta, 1.15.0.51 Beta, , 1.14.30 Hotfix, 1.16.10, 1.16.40 Hotfix, 1.18.30.30 Beta, 1.21.44 Hotfix

Retrieved