Updated description by @unknown:
Summary:
Respiration enchantment does not increase the time between taking drowning damage. In the Java version, respiration enchantment increases time how long it takes to take drowning damage again.
Steps to reproduce:
Enchant the helmet with a respiration enchantment.
Dive underwater.
Wait underwater until you take drowning damage.
Watch how often you take damage.
Observed results:
Drowning damage deals damage to the player every second (by default you take drowning damage every second).
Expected results:
The time between getting drowning damage will be increased like in the java version (about 3 seconds).
Original description:
When drowning without wearing a piece of armor that has respiration on it, the chance of not taking damage is 0%. When drowning while wearing a piece of armor that has respiration on it, the chance of not taking drowning damage is still 0%. According to the minecraft wiki, the chance should be ((level)/(level+1))% and not 0%.
Comments 13
I just tried it again in 1.11.4 and the glitch is still apparent.
From the Minecraft Wiki:
"Respiration extends underwater breathing time by +15 seconds per enchantment level. It also grants a chance of not taking drowning damage each second by level / (level + 1)."
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
This ticket hasn't been updated for some time - is this still an issue in the latest version? If so, could you please add the latest affected version, or comment if this is no longer an issue.
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That's not what Respiration does. Respiration increases the time you can spend underwater by reducing the 'bubble meter' usage by certain degrees. This enchantment works fine in my Realm, we use it for treasure finding in shipwrecks all the time.