mojira.dev
MCPE-49044

TNT Explodes gamerule doesn't stop /summon

Summary:
Disabling the tntExplodes gamerule does not prevent TNT from exploding.

How to reproduce
1. /gamerule tntExplodes false
2. /summon tnt
→ ❌ It explodes, killing you and destroying blocks


Original Description:
Turning off the TNT Explodes gamerule will remove any ignited TNT lit by a player as soon as it was created. But if you use a command to summon TNT ( /summon tnt ) it will be created and after the fuse runs out, will explode regardless of the gamerule. This creates a loophole that could be used for obvious malicious purposes.

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Comments 4

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response

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Still an issue in 1.16.210.53 Beta.

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response

Is this still an issue in the latest version? If so, please add a comment or update the affected version field.

To make your bug report as effective as possible, please try and include the following steps to reproduce the problem:

Steps to Reproduce:
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2.
3.

Observed Results:
(Briefly describe what happens)

Expected Results:
(Briefly describe what should happen)

If your ticket does not look like the example given here, then it's likely to be closed as incomplete.

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Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

CorporalPanda16

(Unassigned)

345340

Confirmed

Multiple

Windows 10

TNT, gamerule

1.17.30.22 Beta, 1.17.11 Hotfix, 1.16.220, 1.16.210.53 Beta, 1.16.0.57 Beta, 1.16.0.58 Beta, 1.12.0, 1.14.60 Hotfix

1.18.10.20 Beta, 1.18.10

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