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MCPE-53067

Trident Floating in Unloaded Chunks

When throwing a trident into an unloaded chunk, even with loyalty is does not return and becomes impossible to take again once found.

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I was not able to reproduce this problem in 1.12.1 (Windows 10). I tried both an unenchanted trident and one enchanted with Loyalty III. I also tried in both Creative and Survival modes. I threw the trident 98 blocks with my simulation distance set to 4.

"Unloaded chunk" isn't really a concept in the Bedrock version. I assumed you meant the closest analog, which is an unticked chunk. The nearest unticked chunks to a player are at a distance of (simulation distance + 1) x 16 blocks, so I made sure to throw my tridents more than 80 blocks to get them to land in an "unloaded chunk".

It's possible that by "unloaded chunk" you meant a chunk that had never been generated. Most chunks are generated the first time you can see something in them, so if your render distance is set very low and/or intervening terrain blocks your view of where the trident landed, it could land inside a chunk that the game hasn't generated yet. I did my tests in a world where all the chunks over a large area had long since been generated, so this could explain why my results were different.

When you throw a trident into (or through) a chunk that hasn't been generated yet, I imagine the game should force that chunk to be generated, but it's quite plausible that there's a problem with this mechanism and it caused your problem. So to reproduce the problem, I would like to try it in a world more similar to yours. Please provide the following information:

  • The world seed

  • Your render distance setting

  • The simulation distance setting for your world

  • The coordinates you were standing at when you threw the trident. Be as accurate as you can, but it shouldn't matter if you're a block or two off.

  • The coordinates of the block the trident landed in.

This ticket will automatically reopen when you reply.

I was not able to reproduce this problem in 1.12.1 (Windows 10). I tried both an unenchanted trident and one enchanted with Loyalty III. I also tried in both Creative and Survival modes. I threw the trident 98 blocks with my simulation distance set to 4.

"Unloaded chunk" isn't really a concept in the Bedrock version. I assumed you meant the closest analog, which is an unticked chunk. The nearest unticked chunks to a player are at a distance of (simulation distance + 1) x 16 blocks, so I made sure to throw my tridents more than 80 blocks to get them to land in an "unloaded chunk".

It's possible that by "unloaded chunk" you meant a chunk that had never been generated. Most chunks are generated the first time you can see something in them, so if your render distance is set very low and/or intervening terrain blocks your view of where the trident landed, it could land inside a chunk that the game hasn't generated yet. I did my tests in a world where all the chunks over a large area had long since been generated, so this could explain why my results were different.

When you throw a trident into (or through) a chunk that hasn't been generated yet, I imagine the game should force that chunk to be generated, but it's quite plausible that there's a problem with this mechanism and it caused your problem. So to reproduce the problem, I would like to try it in a world more similar to yours. Please provide the following information:

  • The world seed

  • Your render distance setting

  • The simulation distance setting for your world

  • The coordinates you were standing at when you threw the trident. Be as accurate as you can, but it shouldn't matter if you're a block or two off.

  • The coordinates of the block the trident landed in.

This ticket will automatically reopen when you reply.

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

This issue is now tracked at MCPE-73193.

This issue is now tracked at MCPE-73193.

Nic McCarty

(Unassigned)

Unconfirmed

Xbox

1.12.1

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