Summary
Redstone dust placed in a line stops rendering after moving past 9 blocks. If it is just a single piece of redstone dust placed, it doesn't stop rendering until moving past 18 blocks.
When the redstone dust is viewed directly above, the redstone dust line doesn't stop rendering until flying up more than 40 blocks and the single piece of redstone dust doesn't stop rendering until flying up more than 90 blocks.
Steps to Reproduce:
Place down a single piece of redstone dust and a line of redstone dust.
Start moving away from the redstone dust.
Observed Results:
The redstone dust line starts to stop rendering after moving past 9 blocks and the single piece of redstone dust stops rendering at 18 blocks.
Expected Results:
Both the redstone dust stop rendering at a much farther distance, possibly 90 blocks.
Linked issues
relates to 1
Attachments
Comments 5
Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response
Is this still an issue in the latest version?
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Reopening because this is still an issue in 1.17.32.
The bug is that redstone dust doesn't render when it is behind other redstone dust and viewed from a certain pitch. This is probably because the game treats it as solid or opaque, so even though dust itself has an alpha layer and blocks behind can normally be seen, each piece of dust treats the dust in front of it (closer to the player) as if it is opaque block when deciding whether it should render. Blocks that use the opaque render method trigger any blocks behind and touching them to not render.
When you get far away does the redstone stillΒ work? I saw this ticket earlier (MCPE-54345) that might relate to this.