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MCPE-55864

When the riptide animation stops while swimming, you get the 1.8 block hitbox even though you are swimming

The bug

If you use in water a riptide trident and then swim with the swimming animation before the riptide animation stops you get the 1.8 blocks high hitbox after the animation stops. Which means you cannot swimm through 1*1 gaps. 

How to reproduce:

  1. Take a riptide trident

  2. Go in water for example in an ocean

  3. Use the riptide trident 

  4. Swim with the swimming animation before the riptide animation stops 

  5. Swim up against a block

What I observed: You stop moving upwards at a lower position than you should, which means that you have the 1.8 block hitbox which also means that you can’t swim through 1*1 gaps.

What I expected: When the riptide animation stops you still have the smaller hitbox because you are swimming with the swimming animation. 

That seems to happen because the game doesn’t test if you do something were you should have the 1 block hitbox after the animation stops, simelar to MCPE-55862 and MCPE-54255.

Related issues

Attachments

Comments

migrated
[media]
migrated

Relates to MCPE-55862 and MCPE-54255

migrated

Confirmed in 1.16.100.56/1.16.40.

Makzevu

Since the player has a 1.8 meter bounding box after the riptiding, the check for ending the swimming mode might be overruled, causing the player to become stuck in blocks (MCPE-116078) if they perform the following:

  1. Swim into a 1*1 area

  2. Use a riptide trident

  3. Stop swimming

migrated

MCPE-73307 is related to this

migrated

(Unassigned)

419008

Confirmed

Multiple

Hitbox, Player, player-hitbox

1.16.220, 1.16.210.57 Beta, 1.16.210.56 Beta, 1.14.20 Hotfix, 1.14.1 Hotfix, ..., 1.16.100, 1.16.200, 1.16.201 Hotfix, 1.16.210, 1.16.221 Hotfix

1.18.0

Retrieved