mojira.dev
MCPE-60450

Entering water crashes game

In my large (90 MB) world which proves quite laggy and prone to crashes, I have discovered a crash in which entering water or using a riptide trident sometimes crashes the game. When using a riptide trident, the crash does not occur immediately, but rather, on the third or fifth use of the trident.

Linked issues

Comments 5

Yea Same On My 25 ish MB World Entering The Water Has A Chance To Crash Whoever Entered The Water. It Doesnt Always Happen Though

Have you tried reducing you render distance or simulation distance to reduce lag?

GoldenHelmet Not yet, I will when I get the chance and let you know what happens.

Are you still having this issue in 1.16? If so, could you provide a copy of your world? You can upload the world to OneDrive or a similar file sharing site, and then share the link here since it's larger than 10MB.

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Wesley Marshall

(Unassigned)

Community Consensus

Windows

1.14.1 Hotfix

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