The bug
After a trident hurts a mob, and falls to the ground, it can hurt another mob if it somehow moves again. As per Jeb on MC-125325, this is not intentional.
How to reproduce
Build a setup like this
[media]Throw a trident at the pig, damaging it.
Observe where the tridents lands on the lower platform.
Spawn more pigs beneath the trident.
Break the glass, allowing the trident to fall onto the pigs.
β β Β It hurts one
Video
[media]Linked issues
is duplicated by 2
relates to 1
Attachments
Comments 4


Thank you for your report!
However, this issue has been closed as Working as Intended.
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This is the opposite of Jeb's decision on MC-125325. Which is correct?
Remember not all differences between game versions/platforms of Minecraft are bugs.
We're already working on achieving parity across versions where possible, and we're very keen to hear your requests or suggestions, so we'd encourage you to make a post at https://feedback.minecraft.net, or upvote an existing topic there.
If you're not sure whether your issue is a parity request or a bug, hopefully this article will help explain further: Parity Request Guide
Quick Links:
π Issue Guidelines β π¬ Mojang Support β π§ Suggestions β π Minecraft Wiki
This report is a duplicate of MCPE-46369.
Tridents being able to hit more than 1 mob is a crucial mechanic for mob farms on Bedrock because we do not have sweeping edge like Java. Therefore, if you remove this mechanic, you really will lose more parity than you gain with regard to how the game can be played.
I think the bug tracker is not the right place to initiate a game change of this magnitude. It should be dealt with in a context that facilitates broad discussion of the ramifications and the overall gameplay balancing of Bedrock and Java. Bedrock is not a clone of Java, and targeting isolated mechanics in the name of parity through the bug tracker without regard for how the players have already adapted to those mechanics will alienate a lot of players.