Using a slimeblock piston system you can launch tnt to another set of slimeblocks with a piston to bounce it up, then using another piston and slimblock system you can launch in another direction.
Problem is that this is not one hundred percent reliable, and the system can break on the first or any attempt afterwards.
See the following clip of failure: https://www.twitch.tv/videos/530596747
Attached image shows path of what should happen in blue, and in red when it fails
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Answer: The timings are way off compared to Java. General slime block flying machines are buggy and go one way then travel the other in midair, no circuit change. If you are using a java design, sadly bedrock redstone might as well be bluestone, completely different.
Look up some bedrock edition designs, they may be bulkier or slower but they work better.
Even the Jeb door, super simple, super broken.
Probably because of MCPE-62419
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Tested with different configurations allowing more time to rise and it still drops of falls short.
As if the timings of redstone signals are way off compared to Java