Pictures?
Its a known bug this will be labled duplicate.
Sounds bad, solutions next time: cover portal with blocks before defeating it, the xp will not teleport.
Warning: 3 blocks above the portal will be reloaded and set to air when dragon is defeated. do not place your blocks there.
Answer: The timings are way off compared to Java. General slime block flying machines are buggy and go one way then travel the other in midair, no circuit change. If you are using a java design, sadly bedrock redstone might as well be bluestone, completely different.
Look up some bedrock edition designs, they may be bulkier or slower but they work better.
Even the Jeb door, super simple, super broken.
By the way, has no one checked, that the structures (at least my ones) appear on chunk borders. Use a chunk border resource pack to find out. It happens always on chunk borders, weird stuff.
World seed: -1724420103
I have a theory on this bug. It could be certain seeds that cause these chunk errors to happen.
(Or invisible Herobrine)
I have seen one of these formations start forming in midair!!!
Plains biome, several minute long vid, happened by random and shows that the formations don't spawn on world gen OR save quit reenter! They are created block by block!
I was right next to it, walked under it and in areas where blocks will appear, you can walk through them but you start suffocating. Some of the dropped blocks are broken and can not be picked up.
(this formation was grass, and dirt, on ground, singleplayer)
This makes you wonder: are they deleted block by block?
I have only seen the creation, there was no one in the world except me, and only one I know of has disappeared. It looked strange, I was looking around a plains biome, when tallgrass breaking particles appeared. It looked weird, and a dirt block appeared. A second later, another did as well. Now it is about 1/6 of the size of the other bugs.
I have seen this many, many times and have resolved to using 3 iron doors and one ladder until this is fixed.
If you speak English, please change the bug report to English as the moderators do not accept different languages in the bug reports.
It means that Mojang support will look at the original bug report, because they don't want hundreds of the same report being looked over and time being wasted. Go and upvote that report, it will help. The moderators and devs will get it fixed much quicker.
Add description of controlling problems, like for example:
"The mouse kept disappearing and reappearing on the opposite side of the screen"
or
"The controls are not responding and mouse is inverted"
so the moderators and devs know and can help you fix it.
This will be labelled invalid by moderator, make it one reports (just the biome split thing).
The mesa biome looks to be a chunk reset, make backups and see if you can... un-reset. The skin is one of the usual many skin creator/skin pack/skin glitchieness and nonsense. There are already so many bug reports that you should just upvote one of those and comment that it happened to you too. (will get it fixed sooner)
Could be a bug, but I think it is casual slow bedrock edition. I recommend "0 tick farms", not really 0 tick like java but on bedrock, using updates. Skippy 6 gaming on youtube does good ones, so does silentwisperer.
They are so fast, much better than one per 1 minute. more like 1 per second.
This is a confirmed game mechanic that is meant to exist.
The point of the turning is that if a tnt minecart passes over on Activator rails, it will explode.
If a normal minecart with you or... a sheep, for example, passes over a on Activator rail, it shakes and kicks you out.
This is for immediate expulsion, useful for villagers.
The villager will be kicked out of the minecart and you can break it safely without hurting the villager.
No, this is not resolved now, it should be reopened.
I have seen villagers open (but not close) doors, no less than 3 times!
(1.14.1, 1 survival 2 creative test)
As well as this, the villagers open the doors then leave them open, leading to further villager escape opportunities.
I had similar problems but the items dropped, some dirt was disguised coal, there were ice and snow layer versions and log and leaf ones too!
Weird, can you include pictures of where the bed and nether portal are located?
As well as that have a opened map in offhand so you can see where north is (directions affect where you get up after going in bed) and how to recreate? maybe copy world, turn copy to creative and see if you can replicate it?
500 mb is a LOT for 1 world, try doing visual settings and going pretty basic, like fancy skies and bubbles off if you have large areas of bubbles, and chunk rendering to low.
Seems to be already reported bug. Quite annoying, I suggest linking your portals but that won't work well if you are going 2000 blocks in the nether and 16000 in the overworld.
Upvote the oldest report and moderators will see one 100+ votes bug and fix it quicker.
You are sure that you have no villagers nearby? if not then It is a glitch where villagers from hundreds of blocks away have enormous detection ranges. The only harm this will cause it if you find the villager that has linked to your barrel, as the villager will have a bed in the village and his workstation at your base, and he has to travel far.
There are three growth stages, small (unable to hurt and slow) big (hurting and slow, though there is a current bug where it won't hurt) and harvestable, where it is the big version with visible berries to harvest with right click.
This bug always occurs on chunk borders as far as mine go, and on different x and y axis too. Single player local world (though I sometimes invite my friends to play) it only started happening after a couple hours in total playing the world and it got to 30 mb - 33 mb.