I'm using the Bedrock Server Software to play together with friends. In order to connect, we use my public ipv6 address and port 19133, however whenever we reload the minecraft app, the saved ip and port get erased and must be typed in again in the menu. The ipv6 address gets shortened to the first 4 digits and the port changes to 6000 every time. It is just inconvenient to retype the address every time and it shouldn't be doing this.
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Is this still an issue in the latest version?
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Steps to Reproduce:
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2.
3.Observed Results:
(Briefly describe what happens)Expected Results:
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I can confirm that this is still an issue in Windows 10 edition, v1.16.40, still exactly as I describe above.
Steps to Reproduce:
Open server browser, scroll to bottom, press "Add Server"
Add the servers, (
name, IP, port
), note the different position of the double colon inTest2
andTest3
:Test1, 192.0.2.10, 19132 Test2, 1234:5678::abcd, 19132 Test3, 1234::5678:abcd, 19132 Test4, 2001:db8::abcd, 19132
Quit Minecraft
Reopen Minecraft, navigate to server browser
Observed Results:
Test1
would load just fine,Test2
would load as (name, IP, port
)Test2, 1234, 5678
Test3
andTest4
would not appear at all.Open the file
%LOCALAPPDATA%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe\external_servers.txt
-> Server information is separated by colons, the same separator that IPv6 addresses use:
1:Test1:192.0.2.10:19132:1601426219 2:Test2:1234:5678::abcd:19132:1601426233 3:Test3:1234::5678:abcd:19132:1601426246 4:Test4:2001:db8::abcd:19132:1601426261
Expected Results:
All servers should be the same as when they were added.
Servers should be stored in a different format, as to not confuse the IPv6 hextet separator colons with server information separators.
I wanted to create a ticket, but saw there was aleardy this one.
I also found MCPE-30324 and MCPE-117352, which are having the same problem.
It's exacly as Yottazoid describes (Minecraft confuses the : separators of the IPv6 address with the : separator of the port) and is still an issue in v1.16.210.
This also is a problem on all platforms, that lets you add dedicated servers.
I added two screenshots that showcase how the IPv6 address & port looks after putting it in and after restarting the game.
mojang should definitely fix this my ISP is unsupporting IPV4 on some infastructure. I am forced to use 3G for the IPV4.
It can't even join IPV6 servers. It will just say: Connection Timed out. Please add this to your bug report.
This issue is 2 years old mojang microsoft tell me why?
The bad thing when I switch my router to IPV4 only, I cannot sign in on my Microsoft Account.
I can confirm this is happening, on the Windows 10 edition, version 1.14.60, anyway.
As an example, if I add servers like these (
name, IP, port
):The game would be able to save and join them just fine while it is still open, but after closing and opening it again,
Test1
would load just fine,Test2
would load as (name, IP, port
)Test3
andTest4
would not appear at all.Looking at
external_servers.txt
, the servers appear to be stored in the formatso the above examples would be stored as
with nothing to differentiate between the the colons as separators and in ipv6 addresses.
After reloading the game, when editing a server already in the list, or adding another, these stored servers are changed to
with
Test3
andTest4
getting removed.